![]() ![]() The only big problem with the game (other than its less than stellar load times that have been slightly improved throughout the year) is that the game makes it a little too easy to accomplish its most interesting opportunities by default. Separating episode releases gave players a chance to either take a break from the game for a month or give them the perfect outlet to go back and do some quick challenges that earn you more permanent unlocks to bring into missions. ![]() The single best part of Hitman is that it knows the way people will replay and want to master the missions, and frames the entire game around that idea. A wrench, while also allowing you to mess with machinery in the world, is an excellent way to silently knock out an NPC or create a noise distraction when thrown. And that’s really at the core of Hitman weapons are tools more than anything. While guns aren’t a safe bet, a silenced pistol is an excellent tool for quick dispersals. The game lets you decide how to tackle things, but gunfights are usually a bad idea, considering 47 will bite the dust after just a few hits. Shooting feels fine, but not good enough that full-on war is a good strategy for missions. The game plays like a standard third-person stealth game for the most part, but this is easily the best the game has ever felt. Every mission in Hitman is a new gigantic playground with a wealth of opportunities and little secrets to discover.Įach mission tasks 47 with killing at least two people, with some occasions calling for extra targets or side objectives. ![]() Blood Money has always stood as the best example of being given a wide open area and a laundry list of ways to complete the same task, and this game follows that spirit with fervor. Hitman 2016 is the game that we wanted Absolution to be in 2012, and then some.Īnd by that, I mean Hitman 2016 is essentially a sequel to the greatest game in the series, Hitman: Blood Money. It encouraged the kind of play that suits Hitman best and made players go along with the ride of genuinely feeling like expert assassins by the end of episode 6.Īnd while the end of season 1 doesn’t stick the landing with regards to its vague story of international conspiracy and shadowy organizations, Hitman is one of the greatest stealth games ever made and has a degree of choice and freedom in its missions challenged only by its predecessors in scale and detail. By making the game episodic and splitting the missions up accordingly, Hitman became grander than it would have been otherwise. With Hitman 2016, IO Interactive decided to try something wildly different from any other entry in the series, and most of AAA games, for that matter. ![]()
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